This video looks at how to add and delete elements from an array using the JavaScript array functions push() and splice().
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I want to have my "cell" duplicate itself twice (not at the same time) with a 15% chance that it will. How do I do that? Thanks for the help!
this guys is freaking smart
I am pretty sure this guys used to work for big tech company
8:02 "I'm sure you have a question but you can't ask it" LMAO
How can we delete json genie array permanent
Helllo
You are an excellent teacher! I often find myself reviewing fundamentals to stay sharp and nothing's worse than wasting time in an incoherent video or verbose documentation. Your flow is just right – informative, concise, and even entertaining so thank you!
Awesome explanation! I give you my "Like" and "Subscribe". Good Job!
Daniel is legend…
oh..I'm not alone 🙊
The bubbles disappearing with splice is the same thing many games do with things like bullet decals, casings, particles.
Great content!
great explanation! love it! thanks
Love you bro…..
Awe You can also use array.split(indexOf(whatever), 1); which checks what’s the index of whatever 😂
How should I make an object in p5.js, by using the
var bubble = function (){}
method or should I use
function bubble(){}
What's the difference
thanks
thanks
ur awsme
he didnt get anywhere
good work. Thank you for that.
hlo sir i am trying to store multiple data in local storage but errors can you help me to resolve this ?
10:17 its fun for us too, we are all weird don't worry 😀
Hello, what about AdobeJS ?Do you plan some videos about it? cheers! ))
THANK YOU AWESOME!!!
* Need help!! Facing the issue while doing the same task in processing..
Bubble[] bubbles = new Bubble[50];
void setup() {
size(600, 400);
for(int i = 0; i < bubbles.length; i++)
{
bubbles[i] = new Bubble();
}
}
void draw() {
background(0);
for(int i = 0; i < bubbles.length; i++)
{
bubbles[i].move();
bubbles[i].display();
}
}
void keyPressed() {
bubbles.splice(0,5); //here is the issue!!
}
======
class Bubble {
float x = random(0, width);
float y = random(0, height);
void display() {
stroke(255);
fill(255, 0, 150, 50);
ellipse(x, y, 24, 24);
}
void move() {
x = x + random(-1, 1);
y = y + random(-1, 1);
}
}
after hours of trying how to figure this out i finally did it
best part of this video is 7:33 purpose of life XD
I don't even notice how long these videos are, so helpful.
I'm having a really hard time understanding why you need the for loops in the example he uses. Why can I not just have the constructor function and the mousePressed function and that work? Why is the for loops a necessity? Why is the bubbles.length loop needed to have the mousePressed event work? Please help me understand this, someone. It's hard to look this stuff up on the internet and get a direct answer to my very specific question without someone here that can guide me through it.
Amazing man learning so much with your videos. KEEP IT UP!!
You should make it so that every time you click, a new blue blob appears!
very informative. thanks
Thanks a lot, all your videos are very good. i learn a lot. 😀
Hi, Daniel, thanks for your videos. Im very enjoying with them. Here im trying to make some effect like, once you mouseDragged the circle, and with 1click , they will spread to random direction(out of screen). so, is there anyway to override the move() function of the constructor function of Bubble? thanks!
thanks dude ..
u explain way better tha thos hindi vedeos i watched …
What library are you using?
i reaaly like when you use analogy to explain things because programming is so abstract, and is nice to come with a picture of what's going on in the program
For some reason mouseDragged does not work for me, although mousePressed works perfectly. Did anything change in P5 that prevents this from working? – It does work wiht mouseMove however, but that's not the same
hallo Dan , i can not download p5 !! why that ?
mouseDragged is not working for me