Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at “Lumen in the Land of Nanite” – a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.
Learn more at
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adult children …
Looks amazing. But what I don't like about the sound is the extreme panning. Some of the effects are mixed just on one side of the headphones, which doesn't make any sense.
Looks amazing. But what I don't like about the sound is the extreme panning. Some of the effects are mixed just on one side of the headphones, which doesn't make any sense.
Unreal really living up to the name
Waiting Unreal 27 to have all that effort put into rendering something different than a super-hot, fresh out of the make-up artist female character.
I don't believe that all of this is a realtime processing
I just don't
EA and Ubisoft get ahold of this, they’ll still manage a way to make it look shitty and not work.
that's a lot of triangbles
illuminati confurmzed
Anyone know what the music is in the end? god damn
For 3D modelers this is a very interesting plot twist!
I see Sweetness on the horizon ………Awesome Graphics
5:55 100 high poly of the same model. And how about 100 different high poly models?
It looks like a WILD LIFE game.
I advise everyone to check out xD
these games will not have the weight in terabytes.
these games will now be in perabytes my friend.
ehhh my PC been doing that already
gpu cries
This looks amazing and all but 30 fps btw!
amazing! FF come on!
Unreal Engine 11: "With the new feature added from niegra falls, players will now be able to get such immersive gameplay, that their conscience can be transported into the game itself!"
もう「現実」だ
でも、この言葉はこれからも新しいエンジンが出る度に言い続けるんだろうな
あとは液体だけだ
fake british accents in the land of realistic pebble
Amigaaaaaaa! 😀
Wondering when (if not already) animation studios will be using game engines to produce their movies/tv shows. The changes in graphics have drastically changed over the past 20 years and it's getting harder and harder to tell that it isn't realistic.
Sidenote: I can't wait to see this applied towards VR games.
smoke seller
https://youtu.be/dwWqMgddes4
I wonder how many 2080 TI's it'd take to run this?
On reconnaît facilement un Français ^^
holy moly.. when i think about how Unreal Engine started almost 2 decades ago… seeing this makes me wonder what will be achieveable in another 2 decades maybe… keep up the good job, very amazing and jawdroping impressive
I really dont think this is possible I reckon after speaking to my friend who is a programmer (some would say the best) that this isnt possible, I would like to meet mr epic games for a nice evening talk about the possible lies that this video contains, Is that OK? Maybe. Would appreaciate a response POST HASTE ?
Lol ps5 games definitely won’t look like this. Xbox games might and PC games definitely will
01:18 that was just infantile and unnecessary
Unreal Engine 5 has unlimited detail and accurate lighting vs. NVidia, which has accurate lighting and accurate reflections. One more generation to go and we should not want for anything in an all in one console/engine.
It's incredible!
So this is what Fortnite will look like soon?
Remember when we thought The Polar Express was good. lol
With that many triangles, can't they just be points or "molecules"?
That's not Tomb Raider.
That's Inception.
Lots of fancy words but can it get more than 5fps rendering Blighttown?
"UNREAL"
OH DEAR GOD!!
THIS IS PERFECTION!
Please tell me this is an actual game cause it’s just so beautiful…
When I was a kid, I saw the FF7 cutscenes and I knew that we were going to eventually be able to run that in real time. You folks have surpassed my childhood dreams by about 15.9 billion polygons. I can't wait!
When they moved the sun why didn't the light in the next cave move?
what have you done?! There were deep dark shadows we could hide in and now, they gone! How can we play stealth games now?
How technology changed! Well done Epic Games!
Imagine uncharted 4 with these
nah ill stick to my ps4 pro
I dont care about Quadrupillions of triangles I want improved gameplay mechanics and possibilities. Nice achievement though 😉
As of 2020 this is probably the biggest, and greatest step any game dev software has ever gotten.
As a game dev this makes me very exited! I can't wait to use it!
OH MY GODNESS